Blog Morning! Its Landscape Lumps 2 and 3 on Tuesday the 23rd of May 2024!
Let's start with Part 2 to get you into a landscaping material mood! Then RIGHT on to part 3! Making an auto landscape material is considered by some to be a holy grail of open world game development in Unreal Engine 5. It certainly can look difficult and overwhelming, but that is why Landscape Lumps is here to break it into easy to digest bits! Give it a go and have fun! https://player.vimeo.com/video/988260766?title=0&byline=0&portrait=0&badge=0&autopause=0&player_id=0&app_id=58479 https://player.vimeo.com/video/988787530?badge=0&autopause=0&player_id=0&app_id=58479 What a Blog Morning! If you enjoyed the previous Landscape Lumps session then you will love this. (Also I have BMO helping me. Thanks BMO) - We now include four different texture sets for grass, sand, cliffs and rock. Set up an automatic way of managing the cliffs based on steepness and then build a method to allow us to paint different textures directly on to our landscape! Landscape lumps a-plenty for us all! I hope that you enjoy it as I know I personally found it a massive pain in the arse trying to learn it years ago when no one understood it particularly well. Get making things! Cris