Blog Morning! Its Landscape Lumps 2 and 3 on Tuesday the 23rd of May 2024!

Let's start with Part 2 to get you into a landscaping material mood! Then RIGHT on to part 3! Making an auto landscape material is considered by some to be a holy grail of open world game development in Unreal Engine 5. It certainly can look difficult and overwhelming, but that is why Landscape Lumps is here to break it into easy to digest bits! Give it a go and have fun! https://player.vimeo.com/video/988260766?title=0&byline=0&portrait=0&badge=0&autopause=0&player_id=0&app_id=58479 https://player.vimeo.com/video/988787530?badge=0&autopause=0&player_id=0&app_id=58479 What a Blog Morning! If you enjoyed the previous Landscape Lumps session then you will love this. (Also I have BMO helping me. Thanks BMO) - We now include four different texture sets for grass, sand, cliffs and rock. Set up an automatic way of managing the cliffs based on steepness and then build a method to allow us to paint different textures directly on to our landscape! Landscape lumps a-plenty for us all! I hope that you enjoy it as I know I personally found it a massive pain in the arse trying to learn it years ago when no one understood it particularly well. Get making things! Cris

Continue ReadingBlog Morning! Its Landscape Lumps 2 and 3 on Tuesday the 23rd of May 2024!

Blog Morning! Its Unreal Engine 5 Landscape Lumps Part 1 on Saturday the 20th of July 2024! In 4K!

Hello lovely people! We have gone full 4K - JUST for you! Today I am starting a new series of Blog Morning! sessions; These ones will be focusing on showing how you can use Landscapes and Landscape Materials inside of your project. This first part is a simple but fun introduction to the landscape tools, where we will be looking at making a landscape using a pre-existing heightmap file and then adjusting it a little bit so that its not far far underground and so that we can see it! Following that we apply a very basic pre-existing grass material just so we can see things better and then… THEN…. it is time to drive dune buggies around on a Saturday morning! Have a Blog Morning! With me Cris and with Unreal Engine 5! Discord link to get the heightmap : https://discord.gg/QKRB97U434(No obligation to talk to use or like us in any way. No personal details needed. No nothing.) For shy bairns that cry and don't like people : https://imgur.com/a/X4px8sU

Continue ReadingBlog Morning! Its Unreal Engine 5 Landscape Lumps Part 1 on Saturday the 20th of July 2024! In 4K!

Blog Morning – 16th of July 2024 – Let’s talk lighting optimisation tips!

A question from my good chum Stefan led me to make this video. He asked whether it is possible to see lighting represented by overbright white on a plain grey scene and the answer is YES. We can do that, plus we can do a couple of other things too in order to track the HDR in our scene, check out EV values and more besides! Part of the fun of digging into Unreal Engine is the pleasure of finding that it has so many tools that were requested by the professional community just a couple of clicks away! So have a Blog Morning, grab a coffee and here is a 5 minute explain!

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