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Who Am I?

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I ask myself that question an awful lot. I have been educating people in using game development and 3d tools now for over 25 years. I worked on my first video game in 1984, when I was working with UDG graphics and even on board sound was a futuristic concept. As an neurodiverse adult I fully understand the need for lessons and training to be easy to understand and digest and I have made it my mission to produce training that is accessible to as many people as possible.

I develop video games as a hobby and at the moment I am working on a video game entitled The Wickie. It will be excellent when it is released, however it is a massive project so it has taken me four years of work and counting. While I am making it, I am working hard on continuing to learn new things and passing on that training.

Several years ago I was approached by Epic Games to be a tester for what would eventually be Unreal Engine 4. I already loved UE3 and UDK and had greatly enjoyed the huge enthusiasm of trainers such as the late great Jason Busby and former Epic Games trainer Zach Parrish. I jumped at the idea and I have never looked back. It opens a world of creativity and imagination like you can not believe until you try it!

So does that answer you? Probably not. Im a father, a husband, an educator, an advocate for autism awareness, a trainer, a learner, a friend and a mentor. If that helps you feel some bonds of trust with me then wonderful. If not then I assure you, give the lessons a try. There is no underhand plotting or scheming here. The Core UE5 GameDev set is and will always be free.

Cris R

p.s. The image is me explaining, during a developer talk at GamesCon 2022, the important influence of Monster Maze while also explaining foliage placement systems using chairs. It was chaotic fun!

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